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Old Aug 13, 2007, 05:08 AM // 05:08   #161
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No trading period. Then you would really have to fight your ass off to get what u want...ah only in a perfect world.
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Old Aug 13, 2007, 05:08 AM // 05:08   #162
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Lol. That'd suck, I'd have so many Ele Runes and stuff. Haha
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Old Aug 13, 2007, 05:11 AM // 05:11   #163
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Quote:
Hlaford
To stop it until a better solution is obtained, Like, No Trading in a mission. BAM that also will fix it.
Damm... if what you are saying is true and I can see some of the logic, then a great deal of damage has already been done... It's just people got greedy all of a sudden.

LOL... Just count on human nature to screw up a great scam...LOL...

You know this makes you wonder about a lot of things like trades that were going for massive amounts of ecto's, etc. If this is connected to reconnects, then this item DUPE has been going on for quite some time.

I like my solution best ... devalue the items by having more drop.
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Old Aug 13, 2007, 05:11 AM // 05:11   #164
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Quote:
Originally Posted by Hlaford
It is possible, and I bet GW will fix it. All they have to do is stop the reconnect ability. And BAM no more duplication
Um if it was that, would there not be some sort of exploit to this which could have easily been seen before? I mean it’s been awhile since that reconnect feature was placed in GW. So the question is: “why now?” What took so long to figure out this exploit, if this was truly the reason?
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Old Aug 13, 2007, 05:13 AM // 05:13   #165
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Well, maybe someone got sloppy, and just went Crazy about Armbraces, due to human nature's lust for money/power.
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Old Aug 13, 2007, 05:13 AM // 05:13   #166
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Quote:
Originally Posted by Hlaford
Proof? By using proof, I risk the possibility of being banned myself. I know it is only word of mouth, but it is true. Guild wars is made into instances, and we now have the possibility of reconnecting after a loss of connection. thus, a character can be in a mission, "lose connection" and sign in, at town, trade away items, "reconnect" to the inmission character, and trade those items, then meet somewhere again to reclaim his duplicated items. Need 3 people. Easy as pie.
To bad that wouldnt work.
1. person ingame can only trade things in his inventory.
2. Person intwon can only trade things in his inventory and storage.
3. How could the Character in Town access the characters inventory in the mission?
4. The most important when you disconnect, when you log in just to character select screen it ask if you want to reconnect. Thus not allowing you to connect again if you choose to go on a different chracter first.
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Old Aug 13, 2007, 05:14 AM // 05:14   #167
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probably it finally got spread out.. I remember that some people about a month ago were announcing that they had 100+ armbraces for sale
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Old Aug 13, 2007, 05:16 AM // 05:16   #168
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What took you all so long to find Hard Mode Urgoz? That was also there for the taking for a long time (4-6 weeks?) before you all showed up.

Most likely someone found out about it by accident. The odds of: trading something in a mission, D/Cing at just the right time, and making the startling discovery that you just duplicated an item can't be very good.

Last edited by Martin Alvito; Aug 13, 2007 at 05:19 AM // 05:19..
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Old Aug 13, 2007, 05:18 AM // 05:18   #169
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I hope the duped Armbraces are allowed to exist. Nothing would make me happier than to see the Tormented market crash alongside the rising value of Platinum.
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Old Aug 13, 2007, 05:18 AM // 05:18   #170
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You only send out one IP. . .Gw recognizes you as ONE person
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Old Aug 13, 2007, 05:19 AM // 05:19   #171
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Quote:
Originally Posted by against
I hope the duped Armbraces are allowed to exist. Nothing would make me happier than to see the Tormented market crash alongside the rising value of Platinum.
QFT quote of the day right there. Communism ftw!
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Old Aug 13, 2007, 05:20 AM // 05:20   #172
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Quote:
Originally Posted by Hlaford
A few of the people responsible for the duping have already destroyed their items, in fear of being banned. GW:EN will be fine.
proof?

Quote:
Originally Posted by Enko
heh looks like all the people with the 1750 armbraces are asleep. no offeres yet.
I'm sure no one is going to offer even close to that after this thread, and im sure everyone knows about it already, its spreading through gw like wildfire (even i'm here and i RARELY use this site cause it lags so hard for me)
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Old Aug 13, 2007, 05:23 AM // 05:23   #173
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Yup... Someone got greedy...

That is amazing, and it makes sense if you can get people to do this with you.
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Old Aug 13, 2007, 05:24 AM // 05:24   #174
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I just hope it gets fixed before the game dies like D2.
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Old Aug 13, 2007, 05:26 AM // 05:26   #175
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Quote:
Originally Posted by GloryFox
Yup... Someone got greedy...

That is amazing, and it makes sense if you can get people to do this with you.
I don’t think now is the best time to try this considering that A-net programmers will be combing over the data now, looking for these anomalies in the game. I hate to be on the other end of that stick.
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Old Aug 13, 2007, 05:27 AM // 05:27   #176
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Anyone know enough about the item code in GW to know whether or not the duped items are traceable as derived from the same source?

(ie: does each dropped item get a unique bit of code when it drops that permits tracing duplicated items, or did ANet fail to plan for this due to storing everything server side?)
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Old Aug 13, 2007, 05:29 AM // 05:29   #177
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Yeah, ok, now I'm beginning to get concerned.

I wonder how many items have been "created" this way, and sold directly to the merchant for generated income (lockpicks, etc). No one would notice a thing if that happened... Yeah, the economy is f***ed if that's the case.
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Old Aug 13, 2007, 05:29 AM // 05:29   #178
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Quote:
Originally Posted by savage vapor 33
QFT quote of the day right there. Communism ftw!
Thanks for the QFT, but you must be confused about Communism. Surplus of product -> less demand -> less value. It's all Capitalism. If I said the Armbraces should be given to all members of GW population, that would be Communism.
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Old Aug 13, 2007, 05:30 AM // 05:30   #179
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Woo Against! And Arcane, as far as I know, the items were sold To people, for items/ money, no game generated income.
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Old Aug 13, 2007, 05:33 AM // 05:33   #180
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Quote:
Originally Posted by arcanemacabre
Yeah, ok, now I'm beginning to get concerned.

I wonder how many items have been "created" this way, and sold directly to the merchant for generated income (lockpicks, etc). No one would notice a thing if that happened... Yeah, the economy is f***ed if that's the case.
I guess you will have to actually look at the gold selling sites. If the price of their gold starts going down, you know the market is being flooded with gold. As of now, it just seems like an influx of Armbraces.
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